McDonalds Logo Simulation
This project is one that I created using Cinema 4D's fluid simulation capabilities. I first got a SVG file of the McDonalds logo and imported it into C4D, which I then added geometry too and remeshed to create the "container" that the particles would collide with. The spawn for the particles was a cylinder that was in the bottom-middle of the logo and that is how I created the effect that the particles were spreading throughout the logo. There are endless possibilities with this kind of workflow. Rendered in Redshift.





Still Render
Particle Group
Simulation in Viewport
Logo Simulation

