Liquid Simulation
This was my first project in Cinema 4D. I mainly want to learn Cinema 4D to make things like this but even better; I feel the simulation power in Cinema 4D makes it very unique. I first saw a liquid sim like this when scrolling on YouTube trying to find Cinema 4D videos and so I tried it myself. I think it came out pretty good, but could definitely be improved when I understand particle systems more. I used a mesh emitter on a small disc with a volume builder. I used the forces in the image below with a collider modifier on the landscape to achieve the desired effect.







Still Render
Scene Set Up
Outliner/Forces Used