Formula One Logo Simulation

The simulations for this project were created in Cinema 4D. I first created the curtains by using the cloth features in C4D. I had to bake these curtains as alembic files so I could rotate them 90 degree for the logo and keep the simulation the same. Using the liquid fill emitter, I then created the logo simulation. I used a SVG of the Formula One logo to create the geometry I needed for the "container" to hold the particles. This project has increased my understanding of simulations in C4D greatly. Rendered in Redshift.

Still Render

Particle Group

Viewport

Logo Simulation