BMW 3D Model

This was one of my first attempts at modeling something as complex as a car. I wanted to challenge myself by using sub-d modeling techniques to get a really clean look. I came across a lot of shading issues along the way I needed to figure out how to solve. This was modeled in Maya then exported as an FBX and rendered out in Unreal Engine 5. The garage in the scene is modular and all the props in the scene use sub-d modeling techniques as well.

Maya Render

Unreal Render 1

Unreal Render 2

GIF showing modeling process