Backrooms
9
The goal of this project was to create a scary backrooms environment in Blender. I modeled and textured the rooms before I created a procedural light texture for the ceiling. You just adjust the white noise seed value and it's different every time. I also used a noise modifier on the graph editor for the camera to emulate a walking sequence. I then took the render into Premiere Pro where I added a VHS overlay.






Procedural Light Texture Demo
Render without VHS Overlay
Full Light Texture